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Post by fuegan on Jan 21, 2010 12:30:46 GMT -5
1. Only heroes and their attached armies may move around the hex map Though a hero may leave his army behind and move elsewhere.
2. Armies may only move at the rate of their slowest unit. Movement distances may be found under the unit's codex entry, also found on GW's site under Warhammer, Armies, [desired race].
3. Experiance can only be earned by units in a hero's army. Detached forces and garrisons may never gain experiance.
4. Heroes may only lead a maximum of twenty units. Any extra units must be attached to another hero or left where they are.
5. All hexes grant 150 gold per owning player's turn. Resource hexes grant this bonus as well as one resource point.
6. All hexes may be given garrisons at 5,000 gold per level to a maximum of four level. This allows 5,000 gold per level to be used against an enemy attacker.
7. If a garrisoned hex has successfully defended, all units are regained and the full value of gold may be used against the next attack on this hex.
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