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Post by fuegan on Jan 26, 2010 17:50:34 GMT -5
First, your army must be adjacent to an enemy hex in order to initiate an attack. Second, there must be a hero leading the units, otherwise they will be unable to do anything else but defend.
An Army's movement is dependent on what units occupy the force. If there is artillery, it moves 3 hexes. Infantry moves at 4 hexes while calvary moves at 8 hexes.
Before the battle begins, take not of all advantages the defender is given as well as any garrisons and armies stationed.
The outcome of the battle may determine if the army may move additional hexes or not. For every 25% of the army is left, it may move ahead that many hexes and conquer them, so long as no units occupy the hex. These are called conquest points. If any of the hexes are contested, there must be two conquest points remaining to further engage them or else the army must stop and 'regroup', ending its actions for the turn.
If your army has been defeated and units have withdrawn, they must be placed on a hex adjacent to the hex they initiated an attack from.
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