Post by fuegan on Feb 3, 2010 0:00:46 GMT -5
A hex may be upgraded to one of the following: Refinery, Settlement, Fortification, or Outpost. Only one upgrade per hex. They may be built at any time during your turn and are availible immediately. Any Upgrades on a hex that has been forcefully taken by another player will remain.
Refinery: These hexes may only be built on resource hexes though resource hexes are not restricted on building these.
T1: 2 resource points per turn, T2: 3 resource points per turn, T3: 4 resource points per turn.
T1: 750
T2: 1500
T3: 2500
Settlement: Increases the amount of florins gained by turn. Also allows armies to recruit units. Units availible for recruitment are determined by the tier of the settlement.
((( T1-Village: 300 fl; T2-Town: 600 fl; T3-City: 1,200 fl; T4-Capital: 2,400 fl. )))
Village (T1): 900 FL, 15 Resources
Town (T2): 1800 FL, 30 Resources
City (T3): 3600 FL, 60 Resources
Fortification: Allows friendly, adjacent hexes to act as if in a castle while defending. Also unlocks units availible for garrisons, with no restriction on map position, only the highest fort counts globally for your garrisons. When captured by the enemy, the Fort blocks expansion points that the enemy may gain equal to its tier. Up to three tiers availible for upgrades.
Village: 900 FL, 15 Resources
Town: 1800 FL, 30 Resources
City: 3600 FL, 60 Resources
Guard Towers: Blocks up to two expansion points unless attacked directly. Adds one point to experience to adjacent hexes's garrisons.
--500 Florins, 10 Resources
<<<< old stuff >>>>>>
Outpost: Each outpost makes it harder for the enemy to take your territory and also increases the experiance level of your garrisions.
Barricades: Blocks up to two expansion points when directly attacked. Expansion points cannot be expended to capture it. Adds two points to experiance to adjacent hexes's garrisons.
Barracks: Blocks up to three expansion points when directly attacked. Expansion points cannot be expended to capture it. Adds three points to experiance to adjacent hexes's garrisons as well as an attack bonus.
<<<<< >>>>>
Refinery: These hexes may only be built on resource hexes though resource hexes are not restricted on building these.
T1: 2 resource points per turn, T2: 3 resource points per turn, T3: 4 resource points per turn.
T1: 750
T2: 1500
T3: 2500
Settlement: Increases the amount of florins gained by turn. Also allows armies to recruit units. Units availible for recruitment are determined by the tier of the settlement.
((( T1-Village: 300 fl; T2-Town: 600 fl; T3-City: 1,200 fl; T4-Capital: 2,400 fl. )))
Village (T1): 900 FL, 15 Resources
Town (T2): 1800 FL, 30 Resources
City (T3): 3600 FL, 60 Resources
Fortification: Allows friendly, adjacent hexes to act as if in a castle while defending. Also unlocks units availible for garrisons, with no restriction on map position, only the highest fort counts globally for your garrisons. When captured by the enemy, the Fort blocks expansion points that the enemy may gain equal to its tier. Up to three tiers availible for upgrades.
Village: 900 FL, 15 Resources
Town: 1800 FL, 30 Resources
City: 3600 FL, 60 Resources
Guard Towers: Blocks up to two expansion points unless attacked directly. Adds one point to experience to adjacent hexes's garrisons.
--500 Florins, 10 Resources
<<<< old stuff >>>>>>
Outpost: Each outpost makes it harder for the enemy to take your territory and also increases the experiance level of your garrisions.
Barricades: Blocks up to two expansion points when directly attacked. Expansion points cannot be expended to capture it. Adds two points to experiance to adjacent hexes's garrisons.
Barracks: Blocks up to three expansion points when directly attacked. Expansion points cannot be expended to capture it. Adds three points to experiance to adjacent hexes's garrisons as well as an attack bonus.
<<<<< >>>>>