Post by Ark Larkins on May 28, 2010 23:53:59 GMT -5
Rule changes and modifications noted here.
Updated June 4th
Experience Information
Primary Experience
Each mission has an assigned Experience Value, for which that, as long as you accomplish the mission, you will get that much Experience. This base XP value encompasses the primary objectives that are both previously known and discovered as you go through it. Experience awarded at the conclusion of each session is based on the progress made towards those objectives
Tertiary XP
Additional experience rewards may come from these sources;
Roleplaying
I will award experience at the end of each session based on the entire group's collective roleplay efforts - and do note I say efforts. This will range from between 0 and 50 XP, based on the length of the session and the roleplay itself. Simply having a character background written doesn't quantify roleplaying; you need to act on it, have that background affect what you're doing now and what you might do later.
Secondary Objectives
Occasionally there might be objectives that aren't essential to mission success, but nonetheless have value. These secondary objectives will award the group an amount of Experience at the end of the mission if they are completed.
Easter Eggs
Every once in awhile, there might be an easter egg of experience hidden somewhere around. It could be acquired in any number of different ways. For example, you could be driving through the wastelands when you come across a large metal sheet kind of set up like a ramp over a big old ditch. Jumping the ramp, or trying to, would be the easter egg (you'd still get XP for not making the jump since you have to survive the pit of hungry grots below).
Rule Notes
-Sprint: When you sprint, at least half the total movement must be in a straight a line as possible.
Updated June 4th
Experience Information
Primary Experience
Each mission has an assigned Experience Value, for which that, as long as you accomplish the mission, you will get that much Experience. This base XP value encompasses the primary objectives that are both previously known and discovered as you go through it. Experience awarded at the conclusion of each session is based on the progress made towards those objectives
Tertiary XP
Additional experience rewards may come from these sources;
Roleplaying
I will award experience at the end of each session based on the entire group's collective roleplay efforts - and do note I say efforts. This will range from between 0 and 50 XP, based on the length of the session and the roleplay itself. Simply having a character background written doesn't quantify roleplaying; you need to act on it, have that background affect what you're doing now and what you might do later.
Secondary Objectives
Occasionally there might be objectives that aren't essential to mission success, but nonetheless have value. These secondary objectives will award the group an amount of Experience at the end of the mission if they are completed.
Easter Eggs
Every once in awhile, there might be an easter egg of experience hidden somewhere around. It could be acquired in any number of different ways. For example, you could be driving through the wastelands when you come across a large metal sheet kind of set up like a ramp over a big old ditch. Jumping the ramp, or trying to, would be the easter egg (you'd still get XP for not making the jump since you have to survive the pit of hungry grots below).
Rule Notes
-Sprint: When you sprint, at least half the total movement must be in a straight a line as possible.